Delivering high quality graphics, as well as amazing frame rate performances, this new generation of image generator is powered by the latest rendering technologies. The in-house 3D engine is the result of 20 years of constant research and development, and benefits from the latest technologies from both the simulation and game industries.

As opposed to most competitors in the market, our solution consists in a fully integrated solution, rather than a composition of various third-party technologies/plugins/extensions. Each technology layer of the IG is developed internally (3D engine, terrain engine, multichannel system, weather system, editors, etc.) thanks to our in-house expertise in multiple fields (games development, render engines architecture and GPU programming, simulation, GIS). Our engineers have a full knowledge and a full control over each single line of code used in the product, meaning any change or evolution of any part of the software can be proceeded internally. This also means no hidden third-party technology licensing fees.

Thanks to its flexible architecture, it is suitable for various purposes:
- IG for simulators (ATC simulators, flight simulators, driving simulator, maritime simulator, etc.)
- integrated into custom tools requiring a virtual globe and high quality rendering, using the C++ SDK (flight tracks analysis tools, urban development, digital twins, etc.)
- projects requiring multichannel visualization
- etc.

Virtual globe
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- high-precision georeferencing (WGS84)
- global 90m/pixel elevation layer provided
- low resolution global imagery basemap provided (10m/pixel global imagery basemap option available)
- no singularity at poles
- high-definition terrain engine
- satellite and aerial imagery (up to 5cm/pixel resolution)
- vectors (sub-centimeter resolution)
- oceans, lakes and rivers
- ultra-fast streaming system
- continuous LOD (no visual popping on LOD change)

Physically based renderer
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- realistic light simulation
- thousands of lights supported
- reflections
- soft shadows
- atmospheric effects
- volumetric effects
- night vision mode

Weather system
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- realistic atmosphere simulation
- 10 types of volumetrics clouds
- altocumulus
- altostratus
- cirrostratus
- cirrus
- cumulonimbus
- cumulus
- mammatus
- nimbostratus
- stratocumulus
- stratus
- clouds shadows on terrain and 3D models
- global cloud layers
- local cloud layers with precipitation shafts and lightnings
- reduced visibility
- low-level fog banks
- sand storms
- precipitations (rain, snow, hail, sleet)
- volumetric snow accumulation with snow clearance operation support
- controlable water accumulation
- sun, moon and stars
- correct positioning of all celestian bodies according to date, time and location

State-of-the art 3D engine
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- relying on Vulkan API
- fully multithreaded engine taking benefit of moden multi-cores CPUs
- high-performance deferred shading renderer
- efficient clustered lighting implementation handling thousands of lights per frame
- unified volumetrics rendering system with shadows
- bindless resources management
- wide hardware compatibility
- developped internally thanks to high in-house expertise

Multichannel rendering
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- automatically render a panorama to multiple screens or projectors
- fully scalable from a single channel to giant 360° simulators
- powerful implementation allowing flexible hardware configuration
- one or multiple channels can be generated per PC
- each channel can have a different resolution
- multiple viewpoints supported
- built-in over-network synchronization system
- automatic synchronization of software and data files over network
- up to 128 channels per system

Video streaming
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- ability to output rendered image to screen, to a video stream, or both
- H.264 and HEVC (H.265) video formats supported
- full hardware video encoding on GPU
- relying on RTSP protocol
- multicast, UDP and TCP transport protocol

Stability and robustness
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- mature industry proven solution
- nearly 20 years of track records
- continuous operation
- fast and efficient support

Easy integration
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- comprehensive C++ SDK for easy integration
- multiple integration modes
- IG integration into external application
- code injection into the IG Viewer application
- comprehensive SDK documentation
- CIGI protocol support for quick integration
- custom integration development possible

Various
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- animated characters (humans, animals)
- picture-in-picture feature
- free mode
- tracking mode
- cockpit mode
- entity history trails for debriefing
- entity labels
- fully configured aircraft and vehicles
- animations
- lights
- entity damage simulation
- drag chutes support
- jet barriers and arrester wires
- airbridges
- flock of birds
- etc.